// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
// See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace System.Threading.Actors
{
    // TODO: Consider changing these from "static readonly" to "const".  
    // It would be a small (infinitesimal) perf boost.
    // But it could also cause problems with consuming assemblies
    // if we changed these values.
    public static class ActorOperations
    {
        public static readonly string ADDASSEMBLY = "AddAssembly";
        public static readonly string DELETEACTOR = "DeleteActor";
        public static readonly string CALLMETHOD = "CallMethod";
        public static readonly string SUBSCRIBE = "Subscribe";
        public static readonly string UNSUBSCRIBE = "Unsubscribe";
        public static readonly string UNSUBSCRIBEALL = "UnsubscribeAll";
        public static readonly string PING = "Ping";
        public static readonly string ADDMETHOD = "AddMethod";
        public static readonly string CONFIGURE = "Configure";
    }
}
